by Anna Schmidt
A new report from Juniper Research finds that soaring usage of social gaming – driven largely by the sharp rise in smartphone adoption – will push the global market for virtual goods bought from mobile social media services from $3 billion this year to $4.6 billion by 2016.
The report found that sales of virtual goods via mobile social media services are flourishing in Japan and China; as social gaming familiarizes consumers with virtual goods, this trend will quickly become global. Increasing tablet usage is also expected to provide further momentum as these devices offer a significantly better user experience for social gaming than smartphones.
Filed under: General technology, Media, Services, Software, Uncategorized, Android, Anna Schmidt, App Store, Apple, Apple App Store, BlackBerry, charlotte miller, China, Consumers, doption, enormous appetite, Facebook, game purchase, global market, Google, http://technology-headlines.com, Japan, Juniper Research, media advertising, mobile, Mobile game, momentum, pitfalls, regional basis, revenue share, roadblock, social gaming, Social media, social media advertising, stranglehold, technology headlines, Technology Market, third parties, user experience, Virtual good

