Technology-Headlines

by George Heymann

Social virtual goods revenues generated via mobile devices to reach $3b in 2011 rising to $4.6 billion in 2016

by Anna Schmidt

Technology Market

A new report from Juniper Research finds that soaring usage of social gaming – driven largely by the sharp rise in smartphone adoption – will push the global market for virtual goods bought from mobile social media services from $3 billion this year to $4.6 billion by 2016.

The report found that sales of virtual goods via mobile social media services are flourishing in Japan and China; as social gaming familiarizes consumers with virtual goods, this trend will quickly become global. Increasing tablet usage is also expected to provide further momentum as these devices offer a significantly better user experience for social gaming than smartphones.

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Feature phone apps market to almost double to $1 billion

by Anna Schmidt

Technology Market

The mobile apps market for feature phones will almost double by 2016, hitting revenues of $1 billion, after being spurred on by the success of apps in the smartphone sector, according to Ovum.

In a new report, the independent telecoms analyst claims that while the feature phone apps market has not taken off in the same way as its smartphone counterpart,  it is beginning to take strides forward.

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Filed under: General technology, Services, Software, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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