Technology-Headlines

by George Heymann

Video game popularity spurs increased demand for game degree programs

by A. Montaqim

Technology Market

The number of programs in video game design, development and programming continues to rise at American colleges, universities, art and trade schools across the country. According to new research from the Entertainment Software Association (ESA), American colleges and universities will offer 343 programs in game design, development and programming, including 301 undergraduate and 42 graduate programs, during the 2011-12 academic year.

“It is encouraging to see so many institutions of higher learning preparing students for careers in our creative and high-tech industry,” said Rich Taylor, senior vice president for communications and industry affairs at the ESA, the trade association representing U.S. computer and video game publishers.

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Filed under: Gaming, General technology, Media, Services, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Steam: Digital cross-platform game distribution system done right!

by George Heymann

techeadlines@gmail.com

Steam is a digital distribution, digital rights management (DRM) system developed by Valve Corporation that is both multi-player and cross-platform.

One of the advantages of purchasing games digitally through the Steam Store are that purchases can be played on any computer that has the steam client installed. Software purchases are permanently tied to your Steam account not a specific computer.

I don’t know how many times, I’ve lost or damaged game disks or misplaced licensing documentation for games that I had previously purchased. With Steam those potential problems are no longer an issue. Just download and install the Steam Client, enter your account credentials and you have full access to your library of purchased games.

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Filed under: Gaming, Preview, Services, Software, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Computer learns language by playing games

by Larry Hardesty

MIT News Office

Computers are great at treating words as data: Word-processing programs let you rearrange and format text however you like, and search engines can quickly find a word anywhere on the Web. But what would it mean for a computer to actually understand the meaning of a sentence written in ordinary English — or French, or Urdu, or Mandarin?

One test might be whether the computer could analyze and follow a set of instructions for an unfamiliar task. And indeed, in the last few years, researchers at MIT’s Computer Science and Artificial Intelligence Lab have begun designing machine-learning systems that do exactly that, with surprisingly good results.

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Perfect World acquires Cryptic Studios from Atari

by Mai Tao

Technology Market

Perfect World, a leading online game developer and operator based in China, and Atari, announced that they have entered into an agreement whereby Perfect World would acquire 100% equity interest in Cryptic Studios, a California-based online game developer from Atari, the sole shareholder of Cryptic Studios. Under the stock purchase agreement, Perfect World will pay an aggregate purchase price of approximately €35.0  million (approx. 51 million USD)  in cash, subject to working capital and other adjustments as provided in the agreement. The completion of the transactions contemplated in the agreement is subject to satisfaction of closing conditions.

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